Monday 22 November 2010

University Information

After i have finished my Extended Diploma in Graphic Design i am planning on going to university at the moment i am undecided on what i want to study more into. Therefor  i am going to post a descriptions of some university's that i have found.

BA (Hones) Three Dimensional Design-Product Design
This university is located at Plymouth and offers a lot to anyone thinking of studying three dimensional design.
within this course you will create many different products
and packaging using a wide range of techniques like:
  • CAD
  • Rapid Photoyping
  • workshops using wood
  • ceramics
  • metals
  • plastic
  • plaster and glass
You can also take a three-month exchange in the second year.

Within the first years of three dimensional design product design you will do a wide range of projects across a broad range of disciplines this will help you to get faster at thinking of idea's that are good because of the short  amount of time you cant go back if you decided u hate it.  You will also learn specific skills in relevant to industry and a understanding on how products can be useful.
The first year will give you a understanding on what to expect within the course.

Withing the second year you will progress through a series of practical projects this will help you work as a team and learn new skills wile doing the projects. You will also learn how to market you idea, develop your design identity and social resolvability's. within the second year u will start to look at carrier aspects.

The Final Year of this course seems to be getting you ready to move into a carrier and gaining more skills while doing you main project witch will be apart of your professional portfolio.

 The Entry requirements for this course is:
  • Art and Design Foundation, BTEC National Diploma or equivalent 
  • Alternatively, A level/AS level: 240
I like this course because of the idea of product design and how you would do it i also like the idea of making new thinking with weird design that has never been seen before.

Architecture

School of Architecture

A-level Requirements: AAA View full entry requirements
Qualification: BA
UCAS Code: K100

Entry requirements

  • GCE A Levels - AAA
  • Scottish Highers - AAAA or AAA Advanced Highers
  • Irish Leaving Certificate - AAAAA
  • BTEC - DDD in a relevant subject area
  • International Baccalaureate - 37 points
  • Cambridge Pre-U - D3 D3 D3 in three Principal Subjects
  • Advanced Diploma - Business, Administration & Finance. Construction & the Built Environment. Creative & Media. Engineering. Environmental & Land-Based Studies. Information Technology. Manufacturing & Product Design. Society, Health & Development, grade A. Plus A Level in an acceptable subject, grade A.
  • Subject Requirements - No specific subjects, but evidence of art or design ability is necessary.
  • International students will require IELTS 7.0 with 7 in speaking and listening or an equivalent English language qualification.
 Course Details.

This course is designed to provide a balanced education involving a theoretical base, design work and professional experience. The design studio acts as a laboratory for testing creative and critical ideas, and developing fundamental architectural skills. Lectures and design teaching are delivered by people at the forefront of their field.

All three years of this degree course are divided approximately equally between lecture courses and studio-based courses. The first year studio course acts as a foundation year that aims to bring together students from a range of academic backgrounds. Projects develop in scale and complexity until the major design project at the end of the third year, which addresses a range of cultural, technological, conceptual and representational ideas.

Students on this route will generally then take a year out in professional practice before returning to a two year MArch in Architecture course either at Sheffield or another school, before returning to practice and completing their final professional examinations to qualify as an architect.

Portfolio-based selection process:

They now run a selection process that is more portfolio based. All candidates will be asked to submit a portfolio of artwork that they have done themselves. The purpose of the portfolio is to allow candidates to show their skills of observation, critically, invention and representation. The portfolio should consist of 10 reproductions of art or design work. Full details of the requirements, format, submission and assessment criteria for the portfolio will be sent out to candidates once the university has received their application. For candidates with exceptional portfolios, a lower grade offer may be made.


I like the sound of this course because i have always been into architecture and  always wanted to have a job in that area. this is probably the course i would pick when i go to university.


Graphics Design

Course Detail

Graphic design communicates, it touches everything that we do, everything we see. From luggage label to record label, headline to road sign, kids book to text book, billboard to skateboard, film title to beer bottle and bar code to web site-graphics design is all around us.

In year one it will introduce you to the basic concepts of visual communication within graphics design. Through a series of studio project and workshops in computing, letterpress, photography and book arts, you will begin to develop your own visual language.
In year two you will begin to explore the creative industries via a personal and professional development programmer, while your own practice is enhanced through critically analysing the work of others.


Entry requirements:

  • ND/C (Level 3) : Art and Design: DMM
  • A-levels: will not normally provide sufficient grounding without a subsequent foundation diploma
  • International Baccalaureate: will not normally provide sufficient grounding without a subsequent foundation diploma
  • QAA-approved access course- acceptable, subject-specific units

    Monday 15 November 2010

    Center Pompidou-Metz

    Featured in Blueprint
    (The leading Magazine Of Architecture And Design)
    June 2010


     The center pompidou is located in the town of metz, the capital of the Lorraine region of France.
    This extraordinary building by Shigeru Ban, Jean De Gastines  and Philip Gumuchdjian that belies the complex structure of the building.

    The building in fact is two different parts the first part is the roof that made from wood and metal this roof touches the floor at six different points to support the structure.  In the day the roof lets 15% per cent of the light to penetrate the interior but while at night the the building glows showing all off the beams that support the roof.




      The second part of the building is the galleries this  functions independently.
     
     




    Control And Choice

    Add caption













    Featured in Domus.
    (contemporary Architecture Interiors Design Art)
    March 2010.


    Luigi Spinelli

    Photos
    Archivi Domus 
                        
     A piece of work from the march 2010 magazine of Domus.
    This piece of work has been done by using lines to create different shapes like cubes etc.
    The use of typography to add sentences into the work that link in with the drawings going on.
    Along with the different font's and font sizes to catch your eye on certain bits of the work.
    I likes this piece of work because it is simple but effective the use of only 2 colours to make the title stand out more due to it being the one of two colours on the page.
    The idea of naming each part of the drawing like "Heavy Duty Pylon" makes the drawing even better because it describes each part of the drawing along with funny text within the piece of work.






    Monday 8 November 2010

    Abram Games


    Abram Games, whose real name was Abraham Gamse, was born in Whitechapel, London, in 1914. His father, Joseph Gamse, a Latvian photographer, changed the family name to Games. For a while Abram Games attended St Martins School of Art in London but, disillusioned by the style of teaching and deterred by the high tuition fees, Abram Games soon left the art school. From 1932 until 1936, Abram Games worked as a "studio boy" at the London commercial design firm Askew-Young and was a photographer's assistant to his father.
    In 1935 Abram Games submitted a poster of his own design to a poster competition held by the London City Council and won. From 1936 Abram Games freelanced as a graphic designer, creating posters for London Transport and Shell.
    Through contact to Jack Beddington, design director at Shell, Abram Games became official poster artist to the British War Office during the second world war. For the War Office, Abram Games designed about a hundred propaganda posters. Working on those posters was what made Abram Games develop a distinctive style with which he succeeded in making a maximum statement with a minimum of means ("maximum meaning, minimum means"). The best known Abram Games wartime posters are those he did for the ATS (Auxiliary Territorial Service), which appealed to women to join the war effort on the home front. After the war, Abram Games again freelanced as a graphic artist, designing posters, advertisements, and logos for "The Financial Times", the BBC, British Airways, Guiness, London Transport, Shell, the United Nations, and El Al airline.
    Abram Games also designed book covers for Penguin Books and, in 1951, the Festival of Britain emblem. Abram Games was one of the last designers of lithograph posters before this craft was replaced by the offset process.



    Abram Games The Festival of Britain

    My first real look at Abrams Game's work was at his exhibition in sheffield at Sheffield Hallam University .
    From looking at how he designed his postesters from quick sketches to the final outcome. I like how he got from little thumbnail idea's into his final outcome.